Illuvium keeps the alpha coming with the announcement of a date for the launch of the first alpha for Illuvium: Zero, their land owning and management game. Starting in January, land owners will be able to playtest and provide feedback on Illuvium Zero in preparation for the second alpha phase where they can mint actual NFTs!
Following up on the recent launch of their first Overworld beta, Illuvium keeps their playerbase hyped with the launch date announcement for the first alpha of Illuvium: Zero, the third part of their initial 3-game series! Illuvium Zero allows players to build and a manage a base while extracting resources.
The first season, season 0, begins on January 6th and should last 6-8 weeks. This first alpha is a bug-fixing and adjustment phase. So expect all resources and blueprints and player advancement to be wiped at the end. However, there is an implication that after that, players will be able to make permanent progress by playing in the alpha!
This alpha is open only to land holders. If you don’t already own a land you can pick one up on Illuvidex, the official Illuvium market. However, the current floor price for land plots is 0.45 ETH, or a little over $500. This is a pretty quick turnaround for an alpha gameplay release, as the Illuvium land sale was just a little over six months ago!
Illuvium Zero Gameplay
Illuvium Zero is a game about base building, resource extraction, and blueprint creation. Players choose between producing Fuel (which will be used to power players in Illuvium Overworld), resources to expand and craft with, or blueprints, used for creating NFT skins for Overworld and Arena.
There are three types of Elements and three types of Fuel resources. Plots have varying numbers of resources sites based on their rarity. Some plots also have Landmarks, which affect production of the associated Elements or Fuel. And while owning a plot focused on one type of resource production may be an advantage in some ways, owning different types of Sites can help with converting resources. Elements and Fuel are used for item production, building upgrades and research. Research opens opportunities to create blueprint NFTs. Blueprint NFTs will be used to create skins for the other Illuvium games.
Illuvium Zero provides many strategic options and decisions for the players. Everything from placement of buildings (some work better together, others don’t) to resource management to working the markets to researching Illuvials for blueprints is an important decision point.
Illuvium Zero will offer a free to play option at launch. But players without land can never extract any tokens or NFTs from the game. They also say that land can be managed with just a few minutes a day. But I imagine that those who spend more time micro-managing will see much better results. Learning the game during this alpha test could provide an advantage. Illuvium plans to let players mint actual NFTs during the second alpha. So knowing the game well could give you a head start on your competitors!
To learn more about Illuvium Zero, visit the official site at https://play.illuvium.io/zero.