When we last looked at Farsite they had just released the first phase of their play and earn alpha. Now, phase 2 brings several important new features that should help boost the economic and player activity in the game. This update features two new space stations, each with its own local market. And, the addition of in-game markets for trading Components.
The latest release from Farsite brings us two new stations. Aside from the original station in the HOM system, the game now also has stations available in NEXUS and MEBO. This is the first introduction of local economies into the game.
Also, at the request of the players, Farsite has increased the levels of storage capacity across the board. From stations to warehouses to cargo holds. More space for everyone! In addition, the production speed for Components was increased to be five times faster!
The Farsite pre-alpha currently supports ship flying, navigation between star systems, asteroid mining, planetary mining, resource refinement, component production, and module production.
New Stations and Components Markets
The two additional stations make it easier for the outer planets to get their goods to market, while also creating additional income opportunities for those willing to compare prices and haul goods from station to station. The marketplaces for all of the stations can be accessed with the same interface. You don’t actually have to be present in the system to use the market. However, if you ever want to move the items, you’ll have to go pick them up.
But another new addition, equally as important, is the Components market. Finally, players will be able to buy the items in-game that are needed Module and Ship production. And, since Components are in-game items only, the few players who could produce Modules, were those who could also make all of the necessary Components. Now, since Farsite has a Components market, we should see some increased economic activity, though it may take some time to get up to speed.
Components are needed to make Modules. And Modules are vital to the ship gameplay. Even as a rookie asteroid miner, you can’t do anything without a mining laser, a scanner (for locating asteroids to mine), and a cargo container (for transporting the harvested resources). Since Modules are NFTs, we will hopefully see more inventory arriving on Open Sea soon!
What is Farsite?
Often compared to Eve Online, Farsite is a space-themed, blockchain-powered MMO game with a complex, virtual economy. Players own starships and sectors, build facilities to harvest and process resources, create parts, components, and even starships. Players own and produce all the items in the game. Building items requires a blueprint, components, a base on a planet, and Credits to pay for services. Establish a base on a Planet in a hunt for rare materials to craft powerful Ships and Modules, trade on the open market, and fight for loot and honor to govern the entire Constellation!
Resource production varies from planet to planet and even among plots on the same planet. With localized markets, logistics such as transportation and storage become important. Players take on various roles as part of a galactic community. Players could be a hauler, completing contracts to move goods between stations. They could also be a miner, gathering resources from asteroids, or a manufacturer creating components, modules, and starships. The universe of Farsite offers space for governance over stars, as well as room for mercenaries, pirates, politicians, and, traders.
Farsite boasts an interesting feature called Credit-backed NFTs, or cNFTs. Every Ship and Module is a cNFT, backed by a certain number of game Credits. At any time, players may burn cNFTs to destroy the NFT and receive the Credits. This feature guarantees that every cNFT always has a minimum value and provides a useful burn mechanic for excess NFTs.
The game is currently in open, pre-alpha. Pre-alpha is PvP-free, allowing players to accumulate Resources and build up infrastructure before conflict descends upon the galaxy.