Enjin has welcomed the sci-fi open-world MMO Wavelings into their ecosystem. Players can obtain digital assets and acquire virtual land to for example create buildings for their faction or farm resources. Game studio Axana Games is working on Wavelings, and expects to launch the game in 2021.
In the story of the game, a waveling is a cyber-version of an individual. Each waveling aligns to a mega-corporation, therefore automatically dictating who are friends and enemies. In Wavelings players can for example get jetpacks, join in robot fighting arenas, claim crypto, and build on acquired virtual land. The game will offer quest-based gameplay. Wavelings players will earn digital assets, some of which are blockchain items powered by Enjin.
Those interested in the concept of Wavelings, can watch a presentation at the Blockchain Game Alliance Demo Day on November 4th. This demo will highlight several blockchain-powered mechanics and will walk you through the basics of gameplay.
Enjin working on Efinity
Enjin is a platform that uses the Ethereum blockchain. Many games within the Enjin ecosystem, like for example The Six Dragons and Lost Relics, offer a sense of multiverse. Players can use certain items in multiple games, like for example the most recent Binance-sponsored Halloween token.
However, the gas problems within the Ethereum ecosystem also hurt Enjin. Therefore the company is now working on a scaling solution called Efinity. This should allow developers and gamers within the ecosystem to send items and trade assets without the need for gas fees. In addition Efinity will speed up transactions and allow more transactions at the same time.
Enjin wants to create a metaverse in which game items can be used in several games. They use their standardized ERC-1155 protocol for that, and that’s how Wavelings is part of the Enjin multiverse. Other games like for example Cede, War of Ants, The Six Dragons, Lost Relics, Bitcoin Hodler and Forest Knight are in different states of development.
This summer Enjin organized an event in which players could earn a cyborg robot. However, players would need to reach objectives in multiple games to ultimately earn themselves the robot. Eight different games joined the quest, which can be seen as a form of interoperability. The freebie can’t be obtained anymore, an therefore the cheapest robot on the marketplace now costs 200 ENJ or 25 dollars.