• MegaCryptoPolis Adds Free-to-Play Mechanics

    To make their city building game easier for newcomers, MegaCryptoPolis is adding free-to-play game elements. This free-to-play aspect of MegaCryptopolis will introduce players to the concepts of the game, in which some players are builders and others are creators or factory owners. All of them working together inside MegaCryptoPolis. MegaCryptoPolis can be quite overwhelming for […]
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  • Mobox to Combine Gaming with Decentralized Finance

    The team behind the multi-blockchain mobile game Chainz Arena has announced a new platform that combines gaming with decentralized finance, and they named it Mobox. The platform has to become an easy entry for users into crypto, decentralized finance and blockchain games. They refer to this as GameFi. Mobox gives each user a wallet, which […]
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  • Blankos To Introduce a Frictionless NFT Economy

    Blankos Block Party is a blockchain game focused on user generated content, and it introduces a frictionless NFT economy. Play to Earn sat down with Rudy Koch and Cameron Thacker from Mythical Games to talk about game economies and the use of blockchain technology. According to them an NFT-based economy is the ‘next evolutionary step […]
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  • Flow to Provide Easy Access to Chainmonsters

    Gamers playing Chainmonsters will have easy access to the Flow blockchain without even knowing it, according to studio boss Max Weber in a conversation with DappReview. Players just download the free-to-play game and start playing, and during their adventure the blockchain stores all progress and item ownership in the background. Players won’t even notice there’s blockchain […]
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  • Why Play-to-Earn Will Replace F2P Business Model

    The free-to-play business model for video games is thriving, but with play-to-earn a new way to monetize games, gamers and their efforts is entering the industry. Ever since the games industry had its breakthrough in the early 80s, there have been a variety of business models. Alongside the traditional retail sales there would always be […]
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