Blockchain Apps

Animoca Buys Blockchain Fitness App for $1.38 Million

lympo blockchain fitness app

Blockchain gaming company Animoca Brands has acquired blockchain fitness application Lympo for 1.38 million dollars. The application promotes a healthier lifestyle and rewards users with Lympo Tokens (LYM) when they exercise using the mobile app. The app is partnered with the Samsung Blockchain Wallet inside the latest Samsung Galaxy smartphones.

Users of the blockchain fitness app Lympo can sell their acquired LYM tokens on various cryptocurrency exchanges. In addition they can also use these tokens to purchase sporting goods in the Lympo shop. Currently the app has approximately 300 thousand users, primarily in the United States and South Korea.

At the moment of the acquisition LYM had a market value of $0.002902. The price went up 5 percent after the announcement. Animoca Brands wants to support LYM through its other token ecosystems, which would include REVV, GAMEE and SAND. The company also wants to tap into Lympo’s existing partnerships to grow engagement for sports-related digital collectibles.

Animoca’s blockchain ecosystem

Gamers who play F1 Delta Time will be familiar with REVV. This token is the oil that keeps the virtual engine of the game and the entire ecosystem running. REVV will not only be used in F1 Delta Time, but also in other upcoming racing games. Obviously REVV isn’t the only token in the Animoca Brands portfolio. The Sandbox uses SAND, which should acquire a lot more utility in the coming months as the virtual world will actually launch soon.

Until the moment there hasn’t been a lot of crossover between these ecosystems. However, racers in F1 Delta Time have had the ability to win some SAND. Similar crossover events could also take place in the Lympo app, stimulating gamers to run outside and earn some extra REVV or SAND.

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Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he's a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He's a content manager and creator at heart, started the Play to Earn Online Magazine in early 2020.