The world of play to earn grows a little larger as Deviants’ Factions continues to add tournaments to their schedule. With options for new players and for those with NFT card collections, this TCG is already offering play and earn opportunities to their players, even though still in an alpha phase!
Deviants’ Factions kicked off their free to play alpha back in the Summer of 2022. Since then, they have steadily added, new, regular, tournaments to their schedule. All of these tournaments are play to earn, offering rewards in VOL points, booster packs, and tokens, depending on the tournament level.
Entering a tournament requires the right kind of ticket, players craft tournament tickets using VOL points earned by playing and completing achievemenets.
Players can build their own decks, or use one of 12 pre-constructed decks, which are great when first learning the game.
Some of the tournaments require owning a certain number of NFTs. But, Deviants’ Factions does hold daily Playground Tournaments that are open to everyone, requiring just a Playground Daily Pass and 45 VOL points. Players can pick up 10 Playground Daily Passes and 25 VOL points simply by completing the fourth game tutorial. The rest of the VOL points can be acquired by playing and winning a few matches. Also, Deviants’ Factions recently added achievements, another way to earn some VOL points.
Players can win tokens and booster packs in the tournaments.In fact, for someone willing to work their way up, it is possible to play for free, enter the starter tournaments, win some cards, and then begin playing and earning in the bigger tournaments. Click here to see the currently available tournaments.
What is Deviants’ Factions?
Deviants’ Factions is a free to play, TCG. Two players assemble a deck of cards and then meet on the battlefield until only one is left standing. But Deviants has some interesting differences. For one, each deck only consists of eight (8) cards total! Also, the game board features slots, or lanes. Characters and Tech are auto-assigned the first open lane (starting from the left), when played.
Character cards are units, with stats for attack and hit points, as well as various abilities. In addition, there are Tech cards. These cards provide buffs for your team and/or debuffs for the other team. Each player also has an HQ, based on the faction they chose. Not only does this HQ function as the player avatar (when the HQ health hits zero you lose), but it also has buffs and effects of its own.
The game begins with a empty board, and both players start with three cards. Each player has one opportunity to put their hand back in their deck, re-shuffle, and draw three new cards before the game starts. Deviants’ Factions features an interesting mechanic where no attacks or abilities happen for the first three turns. This gives players a chance to set up their board before the action begins.
The game runs in four phases, or steps. The Draw step (skipped on the first turn), the Dev step where cards are played, the Fight step, and the End Step. Everything except for the Dev step happens simultaneously for both sides, with attacks starting in the leftmost column and moving to the right. So placement matters! Some cards even have abilities that will only work if they are in certain lanes.
Since, for the most part, newly played cards just slot into the first available spot, the order of play is important. After the initial peace phase, combat is automatic and relentless, with every unit attacking every turn if possible. Some have splash damage, some attack a different lane, some buff, some debuff, creating a complex and somewhat chaotic web of interactions. I highly recommend checking out the tutorials before you play a match!
With only eight cards to a deck, it is very common to play all of your cards during a match. When that happens, the game autoplays itself until the end. Which is why placement and setup can make such a huge difference! The game is free to play. Just connect your Ethereum wallet. Booster packs are available for those who want to build their own decks. Each contains 4 cards and prices range from $12 to $60.