Computer hardware company Nvidia thinks that the metaverse will blend into our physical world thanks to blockchain-powered augmented reality. Nvidia CEO Jensen Huang sees big potential for smartphones and VR headsets to provide this experience.
According to Huang the metaverse will be how we do time travel, and how we can simulate the future. He underlines that there will be different corners of the metaverse, some dedicate to gaming and others social or business interactions. “There will be augmented reality version, where the art that you have is a digital art. You own it using NFT. You’ll display that beautiful art, that’s one of a kind, and it’s completely digital. You’ll have our glasses on or your phone. You can see that it’s sitting right there, perfectly lit, and it belongs to you. We’ll see this overlay, a metaverse overlay if you will, into our physical world”, Huang said during a group interview with Venture Beat.
Currently Nvidea built a new office, a very high-tech one. This same office they have recreated in VR. In the virtual version they run test, and robots will be able to learn things in VR before applying those learnings in the real world. At the same moment people can login to their job using a VR headset, without the need to be physically present at the office. That’s one of the futures the Nvidia CEO predicts for the metaverse.
If you’re not familiar with the concept of the metaverse, than imagine a digital world shared by everybody. Users can exchange all information and value freely. People build, work, and have fun. And the entire virtual world of the metaverse is powered by a real economy. Read more about the metaverse here.
Nvidia is currently building Omniverse, a tool for businesses that combines all kinds of simulation software into one package. It already allows for example car companies to test vehicles. Huang believes that Omniverse will become part of the wider metaverse, and perhaps even determines the way the metaverse looks. This metaverse will, according to Huang, have a bigger economy with more active participants than our physical world.
“I believe that there will be a larger market, a larger industry, more designers and creators, designing digital things in virtual reality and metaverses than there will be designing things in the physical world. Today, most of the designers are designing cars and buildings and things like that. Purses and shoes. All of those things will be many times larger, maybe 100 times larger, in the metaverse than in our universe. Number two, the economy in the metaverse, the economy of Omniverse, will be larger than the economy in the physical world. Digital currency, cryptocurrency, could be used in the world of metaverses”, he said according to Venture Beat.
Digital identity in the metaverse
Face it. We value our presence in the online world. We want to have followers, likes, and nice looking feed, cool selfies, great holiday shots, and cool artworks on display. So when there’s a concept of the metaverse, it’s not weird to imagine that you want to look cool. Your digital identity in the metaverse can change, based on which account or persona you use when you login. For certain games you want to be the character that’s known for its heroism. At other moments you just want to be anonymous, or maybe simply be yourself.
The concept of collectible skins is already part of our online experience. It’s how many gaming projects make lots of money, think for example about League of Legends and Fortnite. With a digital identity, these skins are truly yours and the identity is truly yours as well. There’s big believe in the future of digital identities and the metaverse. A recent $1 billion investment into Epic Games underlines this.
In addition companies like Namco Bandai, Warner Music and many others look to embrace digital identities, in this case to sell fashion items through the Genies platform. It’s not without reason that Club Amnesia and Sotheby’s recently recreated a virtual version of their physical location in Decentraland. At the same time Crucible is building an SDK for developers that allows them to embrace user-owned avatars that are part of a wider economy.