The developers of Space Misfits will drop a big update this month in which they will introduce rogue-like gameplay, procedurally generated levels and an NFT drop mechanism. They labelled the update as the Rogue Release, and it will be in testing until at least September.
For those who are unfamiliar with the term rogue-like, this means that players move through uniquely generated levels. Often this type of gameplay features permadeath, a brutal feature which caused players to lose items when their character dies. It’s unknown whether Space Misfits features permadeath, probably not.
Even more exciting is the NFT drop mechanism, because that’s where the player economy will come into play. NFT drops will allow players to actually own the game items they find. That also means they can trade those NFT with other players. That’s why the team will also introduce their player-driven marketplace this month, including an exchange for BITS and SMC, two currencies used in the Space Misfits universe.
Gamers who are interested in Space Misfits, should check out the website. In their official shop they are already selling shops, canons and modules. Expect to pay $80 up to $130 for spaceship.
What is Space Mistfits?
Space Misfits is a 3D Low Poly Space Sandbox MMO. Players can hunt, collect and mine for items and resources with real-world value. Gamers are free to decide on the role they which to have in the game’s economy. They can become a space pirate, a trader or miner!
In this game players can explore the universe, gather resources, build ship components, command starships and battle other players. All these elements create an open in-game economy on the Enjin blockchain. As a result players can trade items with real value within the game itself.
Space Station Tokens are one of the most valued item in Space Misfits. This ERC-1155 token provides a true play-to-earn model inside the game. Gamers who own the Space Stations earn tokens from each transaction that happens inside these space stations. Players who own these tokens cannot simply sit back and collect. They must perform actions inside the station.
This sandbox game doesn’t have a story, but only provides a setting. Players will for example have to deal with corporate greed, space pirates taking down valuable loads or other players hunting each other. These elements provide enough story, one that’s different for every player in the game’s universe.