Alongside a revamped product website for Mirandus, Gala Games has showcased a forest growing demo built in Unity. It’s a very based introduction into how dynamic life in Mirandus will be. According to the accompanying blog post, they will apply similar rules to wild life and other living systems in the Mirandus ecosystem.
This forest growing demo uses a data-driven AI structure, which will be something that’s part of every living object in Mirandus. Creatures and plants grow, age, perhaps they breed, and eventually they’ll die. In this demo trees grow, saplings spawn and grow as well. Trees can get sick and die, or simply die because of the lack of nutritious sunlight and water.
The forest demo is clearly just a tech demo, so look beyond the graphics. Every session should be different, creating an unique forest every time you launch it. Check it out.
Even though they didn’t show it yet, animals will have a similar life cycle. When there’s enough food, populations can grow. Following the rules set by the demo, a following scenario would be possible: Humans kill all the wolves for their fur and to protect their sheep, as a result rabbits can breed freely. The rabbit population becomes a danger to farmers, who lose their crops. All lifecycles depend on each other, and balances will shift continuously.
What is Mirandus?
When Mirandus releases, it will give players a first-person perspective as they venture into the world. Everything in the game world is owned by players, communities or organizations, ranging from the in-game banks to the shops, farms and blacksmiths. There will be a thriving in-game economy, and everybody has their part of play. Mirandus is an open-world online role playing game in which player actions influence the game world.
Adventurers will need food, armor repairs and some potions before they go on their next adventure. The blacksmith will need wood from the woodcutter to make a hilt, while the butcher needs meat from the farmer. There are many production lines and players can enjoy being a farmer, an adventurer, a trader or perhaps a bard.
Having a keep or some other base close to a dungeon entrance, will provide all kinds of opportunities for trade. Players can buy land tiles with certain functionalities and drop these anywhere in the game world. Other players could open a shop in that village, and pay rent to the mayor. All ownership over digital assets inside Mirandus is stored on the blockchain. Currently Mirandus supports Ethereum, Polygon, Binance Smart Chain and Flare Network.
When Mirandus launches there will be five citadels. These give the owner the right to create and lead their own faction, charge taxes on trade and so on. Owning a piece of land provides a safe haven for other players, and potentially a way to make money. However, also without land you can earn, as shops will need wood, meat, and other items.
Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he’s a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He’s a content manager and creator at heart, working on Play to Earn. He’s also Head of Content for DappRadar.