|land ownership||metaverse||The Sandbox||virtual worlds|
The first public land sale and auction for The Sandbox accumulated 7.45 million SAND, which was approximately 1.49 million dollars at the time of the auction. In total 1200 premium lands sold out in 20 minutes, while the nine auctions ended on Saturday.
This was the first public land sale for The Sandbox, which meant that buyers no longer get a discount. On top of that The Sandbox only sold premium lands, which come with additional digital assets based on business partner CoinMarketCap.
Despite the $100 price tag, these lands sold out pretty fast. According to The Sandbox these 1200 premium lands sold to 330 different wallets. That means buyers buy almost four lands on average, spending $400.
However, much more interesting were the open auctions for estates. There were 7 estates for sale consisting out of 6 by 6 lands, while the two biggest ones had a 12 by 12 size. Yes, that’s 144 individual lands. These two biggest estates sold for 382.482 SAND ($78.408) and 275.000 SAND ($56.375). In addition the most expensive 6×6 estate sold for 43 thousand dollars, while the cheapest went for 19 thousand dollars.
SAND token pumping
At the moment of writing one $SAND is worth $0.26, setting a new all-time high for The Sandbox. It will definitely be interesting to see what happens when The Sandbox launches its product. $SAND is the native currency in this particular metaverse, allowing players to earn tokens and content creators to sell items or make money from their games.
The value increase is dramatic. In the past 24 hours it gained 30 percent. In addition $SAND doubled in value in the past week, while adding 536 percent in the past month.
The Sandbox Season 0
The Sandbox is getting ready to launch Season 0 of its virtual world. The pre-launch event will feature a limited amount of game experiences, which will unlock over a period of time. Season 0 will only be accessible by landowners, but might open up to more gamers along the way.
The event will offer more than forty different game experiences with a variety of gameplay mechanics. Some will be challenging platforming games, other are more social hubs or adventure role playing games. According to the announcement there will also be faction levels.
The Sandbox is giving 1000 SAND (~200 dollars at this moment) to the first thousand players who complete all the pre-season objectives. There are also smaller amounts of SAND to be earned while playing. In addition players can spend their earned tokens on in-game assets.
What is The Sandbox?
The Sandbox is one of the blockchain-powered virtual worlds currently in development. The virtual world of The Sandbox consists out of lands, and voxels fill up each of those lands. Visually it will remind many gamers of Minecraft, as both games have this Lego-inspired look to them. However, players are able to buy virtual land and implement any form of monetization. These virtual lands can become mini-games, adventures, virtual shops, extensions of actual webshops, a space for social gatherings, and so on.
The Sandbox is providing free tools for developers, gamers and content creators. Creators can use VoxEdit to make objects. In addition the Game Maker allows users to create interactivity on their virtual land. The Sandbox will also create a meta gaming experience. Players can for example do daily quests or weekly quests for their guild. This will earn players SAND, which they can sell or use to buy in-game items or virtual land.
Over the past twelve months The Sandbox has been setting up all kinds of partnerships. Think about Care Bears, The Smurfs and Atari. In addition they’ve created a game fund to stimulate developers to create unique games within The Sandbox. Hack The Tao, Mushroom Mania, Planet Rift and Dethrone are some of these indie games.
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Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he’s a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He’s a content manager and creator at heart, working on Play to Earn and for a variety of third party magazines and websites.