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sandbox pre-season 0 event annoucement

The Sandbox Launching Pre-Season 0 Event in Q1 2021

Posted on 2020-12-222020-12-25 by Robert Hoogendoorn
open betaplay-to-earnSAND tokenThe Sandbox

The Sandbox has announced the Pre-Season 0 event which will take place during their public alpha test. Gamers can play individual game experiences and earn SAND and NFTs for doing so. The event will take 15 days and offers a glimpse of what the blockchain-powered virtual world of The Sandbox will become.

The event will offer more than forty different game experiences with a variety of gameplay mechanics. Some will be challenging platforming games, other are more social hubs or adventure role playing games. According to the announcement there will also be faction levels.

Landowners will get first access to the Pre-Season 0 event. Players without land who want to join the event, can pre-register to be notified. Every player who joins the event will get a special NFT for their participation.

The Sandbox is giving 1000 SAND (40~50 dollars) to the first thousand players who complete all the pre-season objectives. There are also smaller amounts of SAND to be earned while playing. In addition players can spend their earned tokens on in-game assets.

The Sandbox Pre-Season 0 Event Details

The Sandbox hasn’t provided an exact date yet, but will provide more details in January 2021. However, they did mention that all revealed experiences will be playable in some form. The entire season should offer at least 12 hours of play time for a regular gamer. Each of the experience should take approximately 45 minutes.

The event will start with just a few experiences, and each day the developers will open up more content. They want to introduce a certain learning curve, allowing players to start with simple games and slowly progress towards more complicated and challenging stuff.

What happens after this event?

The Sandbox will close again after the Pre-Season 0 event. However, when Season 1 launches The Sandbox will be a complete product. This means that the virtual world offers permanent progression, daily quests, loot, levels, experience points, and a consistent cycle of new content done by The Sand box and users.

In a couple of years from now The Sandbox will hardly be making content for their virtual world. It’s likely that most of the content will come from gamers who made their own games. But let’s first wait for January 2021 as we expect more details on that Pre-Season 0 Event.

What is The Sandbox?

The Sandbox is one of the blockchain-powered virtual worlds currently in development. The virtual world of The Sandbox consists out of lands, and voxels fill up each of those lands. Visually it will remind many gamers of Minecraft, as both games have this Lego-inspired look to them. However, players are able to buy virtual land and implement any form of monetization. These virtual lands can become mini-games, adventures, virtual shops, extensions of actual webshops, a space for social gatherings, and so on.

The Sandbox is providing free tools for developers, gamers and content creators. Creators can use VoxEdit to make objects. In addition the Game Maker allows users to create interactivity on their virtual land. The Sandbox will also create a meta gaming experience. Players can for example do daily quests or weekly quests for their guild. This will earn players SAND, which they can sell or use to buy in-game items or virtual land.

Over the past twelve months The Sandbox has been setting up all kinds of partnerships. Think about Care Bears, The Smurfs and Atari. In addition they’ve created a game fund to stimulate developers to create unique games within The Sandbox. Hack The Tao, Mushroom Mania, Planet Rift and Dethrone are some of these indie games.

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Robert Hoogendoorn
Robert Hoogendoorn

Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he’s a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He’s a content manager and creator at heart, working on Play to Earn and for a variety of third party magazines and websites.

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