Game studio Polygonal Mind is bringing its multiplayer mining game MegaCube to Decentraland. The studio wants to release the game, in which players can win all kinds of prizes, on January 1st. MegaCube will allow multiple gamers to click and ‘mine’ for prizes at the same time, but only one person can claim each prize.
The developers will place a gigantic cube inside Decentraland. Players will need to chip away smaller cubes, removing layer by layer. Amidst the smaller cubes there all kinds of smaller prizes, but at the core of the MegaCube there’s a big prize. “The person who manages to grab that final prize will start 2021 with a good foot”, game developer Daniel “ToxSam” Garcia told Play to Earn.
Garcia has been thinking about the concept for the MegaCube for many months, but Decentraland didn’t really offer the functionality yet for such a multiplayer experience. However, now it does. The developer was inspired by the British game designer Peter Molyneux, who launched a similar experience – titled Curiosity – on mobile phones back in 2012.
With Curiosity it took months before someone reached the final cube, but the winner never received his prize. MegaCube is doing things differently thanks to the power of the blockchain. Players will automatically earn prizes without the need of any e-mail communication with the developers.
“I’m not so sure about the ending of the MegaCube”, Garcia said. It might be weeks, days or hours. It all depends on the number of players showing up.
Challenge accepted! 😎
Many projects at Polygonal Mind
Over the past couple of months we’ve covered quite some news from Polygonal Minds. Ranging from the release of Crypto Avatars, to the announcement of Dethrone. According to Daniel Garcia the studio is working on nine different projects at the same time.
“We’ve got nine project going on right now”, he said. MegaCube is just one of the newly revealed projects, while Dethrone is scheduled to release soon.
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Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he’s a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He’s a content manager and creator at heart, working on Play to Earn and for a variety of third party magazines and websites.