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Mirandus concept gameplay artwork

Mirandus Promises True Free-to-Play Experience

Posted on 2020-11-172020-11-17 by Robert Hoogendoorn

The massively multiplayer online role playing game Mirandus will be free-to-play, allowing anybody to play the game also when they don’t own in-game real-estate. Adventuring can be done without owning an outpost or a homestead, but being a real-estate owner adds a whole new economic layer. Gala Games revealed these plans in a development update.

Players can do quests, defeat monsters and save villages from harm. Farming resources and selling them, can make them in-game money with real-world value. However, they also need a place to trade resources, acquire new items or just take a rest. That’s where the player-owned real-estate comes into play.

On player-owned location landowners can make money by charging adventurers for their services. For example, a homestead provides minimal protection against monster attacks. In addition there are some extra spots which allow landowners to customize their services. They can place a tent where players can recover their health, or setup a potion cart where adventurers can acquire elixers.

Players who dive free-to-play into Mirandus won’t really notice the player-owned locations. To them the world is still the same, as they travel from one adventure into the other. Those who are looking for economic possibilities, will need to keep their eyes open on the latest trends in the open market.

Only 1625 player-owned locations

In Mirandus players own deeds for certain buildings. In total there are 1625 deeds to be bought, and the homestead is the cheapest one. A homestead costs $100, while one of the five citadels cost 500 thousand dollars. The more expensive and rare the deeds is, the more features it will offer to players. There will be a maximum of one thousand homesteads, which are sold for one hundred dollars each. Outposts cost 500 dollars, and there will be only 200 of those. In addition there are hamlets, and there are different types of village with 20 deeds each. The supply of towns is even more limited, ranging from 5 to 15 deeds. The pricing ranges from 50 to 150 thousand dollars. In total there will be five citadels, which will cost half a million dollars each. These citadels really rule over the land.

Owning land means making money

Having a keep or some other base close to a dungeon entrance, will provide all kinds of opportunities for trade. Players can buy land tiles with certain functionalities and drop these anywhere in the game world. Other players could open a shop in that village, and pay rent to the mayor. All ownership over digital assets inside Mirandus is stored on the Gala blockchain.

When Mirandus launches there will be five citadels. These give the owner the right to create and lead their own faction, charge taxes on trade and so on. Owning a piece of land provides a safe haven for other players, and potentially a way to make money.

Players who’ve been playing Townstar, have possibly already earned some GALA. These tokens can now be used to acquire assets inside Mirandus. In Townstar players for example need to raise crops, harvest them, and then create products. Gamers can sell these in turn for profit, which they can then invest in a better farm. This farm could eventually become a small town. In October Gala Games broke the news that gamers can spend GALA tokens inside the trading card game Splinterlands.

Robert Hoogendoorn
Robert Hoogendoorn

Robert Hoogendoorn is a gamer and blockchain enthusiast. He got in touch with crypto in 2014, but the fire really lit in 2017. Professionally he’s a content optimization expert and worked for press agencies and video production companies, always with a focus on the video games & tech industry. He’s a content manager and creator at heart, working on Play to Earn and for a variety of third party magazines and websites.

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